Thursday, May 14, 2009

Solar Power!

Want to teach your class about solar power? Click Here

Thursday, April 16, 2009

Thursday, March 26, 2009

Fiberglass work

Check out my video on surfboard repair: http://www.youtube.com/watch?v=TwcwujfB2_U




Surfboard Repair Video: As a teacher, using technology is important in the evolution of education. Education has used videos since they were invented, but personal videos is relatively new. As an educator, the ability to create your own videos is a tremendous way of teaching students exactly what you want them to learn. In the past, teachers needed to constantly fast foward and rewind to use videos to teach a class. Now instead of finding specific segments within the video, teachers can create a video using only what they want to use. As a Technology teacher, I can constantly use this medium. Not only will I be teachng how to use it, but I can use it to explain and demonstrate concepts. The beauty of using a video, is students can repeat it as much as necessary until they understand the presentation. Some project examples are as follows: Construction, electrical theory, video editing, adobe workshops, and printing.The standards that using this lesson would achieve are:Standards: 1. Facilitate and Inspire Student Learning and CreativityTeachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance studentlearning, creativity, and innovation in both face-to-face and virtual environments. Teachers:a. promote, support, and model creative and innovative thinking and inventivenessb. engage students in exploring real-world issues and solving authentic problems using digital tools and resourcesc. promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning,and creative processesd. model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtualenvironments2. Design and Develop Digital-Age Learning Experiences and AssessmentsTeachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources tomaximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:a. design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativityb. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and becomeactive participants in setting their own educational goals, managing their own learning, and assessing their own progressc. customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities usingdigital tools and resourcesd. provide students with multiple and varied formative and summative assessments aligned with content and technologystandards and use resulting data to inform learning and teaching3. Model Digital-Age Work and LearningTeachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situationsb. collaborate with students, peers, parents, and community members using digital tools and resources to support student successand innovationc. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formatsd. model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use informationresources to support research and learning 4. Promote and Model Digital Citizenship and ResponsibilityTeachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethicalbehavior in their professional practices. Teachers:a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright,intellectual property, and the appropriate documentation of sourcesb. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital toolsand resourcesc. promote and model digital etiquette and responsible social interactions related to the use of technology and informationd. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures usingdigital-age communication and collaboration tools

Thursday, March 5, 2009

Ever think about Puerto Rico?

Check out this PowerPoint Presentation!
http://iris.nyit.edu/~dlaman01/City.ppt

Hawaii!

After completing an assignment, I learned a great deal about this new game. Check out my evaluation below.

http://iris.nyit.edu/~dlaman01/GameEval.rtf

Excel Assignment

This assignment consisted of counting M&Ms and categorizing them.
Check it out! http://iris.nyit.edu/~dlaman01/Excel203.xls
Be sure to check my reflection out as well: http://iris.nyit.edu/~dlaman01/Excel203.doc